Fall in Duty
Gameplay systems, animation integration, and in-game cinematics in Unreal Engine
Survival-game production support in Unreal Engine with focus on gameplay feature work, animation creation/integration, and Sequencer-based cinematics.
- Role
- Unreal Engine Developer (Blueprint/C++) | Animation & Cinematics
- Delivery
- The gameplay feature set has been expanded with production-ready implementation and remains in active development under my ownership, including larger system expansions.
- Tech stack
- Unreal Engine · Blueprints · C++