Selected work

Fall in Duty

01 05

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Game Dev 2026 Game Development

Fall in Duty

Gameplay systems, animation integration, and in-game cinematics in Unreal Engine

Survival-game production support in Unreal Engine with focus on gameplay feature work, animation creation/integration, and Sequencer-based cinematics.

Role
Unreal Engine Developer (Blueprint/C++) | Animation & Cinematics
Client type
VoidLab studio production
Open full case study

Challenge

  • Build and integrate gameplay systems inside an actively evolving survival-game production.
  • Maintain animation quality and runtime consistency across gameplay and cinematic contexts.
  • Deliver cinematic sequences that support narrative beats without breaking gameplay flow.

Solution

  • Implemented gameplay features and systems using Blueprints and C++ where appropriate.
  • Created and integrated animation assets within the existing production pipeline.
  • Built in-game cinematic sequences using Unreal Sequencer and integrated them into gameplay flow.

Outcome

  • The gameplay feature set has been expanded with production-ready implementation and remains in active development under my ownership, including larger system expansions.
  • Animation and cinematic integration quality improved within the playable build.
  • Team received reliable technical execution support across feature and presentation layers.
Project highlights

Project highlights

  1. Delivery

    Gameplay delivery lane stabilized

    Feature implementation moved from isolated fixes to a repeatable production loop.

    Execution signal: gameplay, animation, and cinematic lanes covered

  2. Product

    Cinematic integration became gameplay-native

    Sequencer timelines support narrative beats without feeling detached from playable flow.

    Quality signal: narrative beats integrated into active gameplay

  3. Quality

    Animation pipeline reliability improved

    Animation creation and integration now align better with shipping build constraints.

    Pipeline signal: Blueprint + C++ integration discipline applied

Open source

Open-source repositories

A selection of my own public GitHub projects, shared openly for free use and technical reference.

View GitHub profile